Initial Reactions to 3.1

Yes, Virginia, there was a patch on Tuesday. And hotifxes on Wednesday. And probably more in coming days and weeks. I have it on good authority that Heroic Ulduar is a bitch-and-a-half, and needs to be trimmed down to no more than a bitch-and-a-quarter.

Dual-Spec: Smooth as Silk

So Tuesday, once I finally got in, I dual-specced Osprey. Except, I couldn’t buy Dual-Spec! What? Finally, after trying unsuccessfully in both Darnassus (the place to go unless you’re a mage: maybe 25 people in the entire city Tuesday night, compared to 25 people at every. single. trainer in Stormwind and Iron Forge1) and Stormwind, I logged out, disabled all add-ons, logged in, and promptly spent 1K gold on Dual-Specialization.

For my Holy build, I copied Matt’s recommendation, with one slight variation: I took Lightwell (for now, at least), sacrificing the third point in Test of Faith. I’ve no idea how viable Lightwell is in Ulduar, but assuming we continue to go to Naxxramas and Eye of Eternity, I know it’s plenty useful. If we do a lot of Ulduar, and if Lightwell doesn’t have as much utility there, I’ve no problem moving that point back to Test of Faith.

Then I added my dual-spec, Discipline. Again, I followed Matt’s suggested build (which I probably could have figured out on my own, but hey, I’m lazy that way!).

I must say, the process for switching, as well as for assigning talent points, is excellent. I don’t understand why having the “Test before you Learn” option isn’t the default, though (or even the sole option!). And I was very pleasantly surprised at how smoothly Dominos handled the switch between specs.

Add-Ons: Pretty Much OK

Speaking of add-ons, kudos to the add-on developers! For the most part, things worked pretty much as expected on Tuesday night, and there were a lot of updates on Wednesday and Thursday as well.2 About the only real issue I have at the moment is WoW Interface’s download site is still generating Internal Server errors, so I’m not able to update Carbonite.3 There are a few other add-ons I use that are hosted only at WoW Interface.

Since I didn’t raid Tuesday night, I didn’t encounter some of the issues people were having with Omen, Recount, and Deadly Boss Mods. When I did raid, Wednesday night, Recount and DBM, at least, seemed to be working just fine.4

Argent Tournament

Wednesday afternoon I logged in on Osprey, and headed up to Icecrown and the Argent Tournament. I will confess I wasn’t too excited about what little I knew about the Tourney, so I approached it with a bit of prejudice.5

While I was still trying to get my bearings, figure out which horse to ride, equipping my lance, and finding quest NPCs who aren’t marked6 there were all the kiddies who kept challenging me to duel. Turning on “DND” cut that number by about half. Of course, a little later, I realized there was an achievement for winning such a duel, or Tilt. Still, when you decline once, it’s extremely rude, obnoxious and a royal pain in the ass for the same person to challenge you a minute later!7

So finally I got things figured out and did the training (and did not Charge off into space as one friend did the night before: I’ve seen Ivanhoe often enough to know you start to turn as soon as you pass your opponent, or, in this case, training dummy). I also completed all the quests, including dailies, that were available.

Looking at items available from the Stormwind Quartermaster, however, I wasn’t too impressed with the Epic gear available; I guess I was expecting something that might approximate what I’ve obtained from Naxx.

I think the jury’s still out on the Argent Tournament: The quests were okay, but pretty easy, and quick. That’s not all bad. I was disappointed not to get a shot at the Black Knight, but I expect that will be coming as I get more experienced. However, it remains to be seen if the long-term playability of the Tourney holds up. I can see it become, all too easily, one more grinding time-sink.

Ulduar

Wednesday night, The Oroborus fielded a second 10-man group (but hardly second-string) to venture into Ulduar. Again, I approached this instance with some misgivings. I wasn’t sure how keen I was on vehicular combat, especially in a raid instance.

Suffice to say, those fears were laid to rest, and quickly. I think all 10 of us had a blast! (So to speak.) I rode “shotgun” in a Demolisher, and had a ball shooting stuff out of the sky, grabbing Pyrite, and flaming bad guys. I did have a problem not seeing the Pyrite capacity bar, which my fellow Demolisher Passenger was able to see. I suspect add-on interference, possibly from Dominos or Pitbull4, but I’ve no idea how to remedy that.

With almost no prior knowledge, we did a pretty good job of clearing trash, taking down towers, and were able to destroy the Flame Leviathan on our second attempt.

Then we decided to try Ignis the Furnace Master. At least, I think that’s who it was; we actually never got to the boss. Trash was…epic. Unquestionably, Blizzard ramped up the difficulty level, compared to Naxxramas. It took us four attempts to get the first two guys down, and even that was almost a wipe: Our OT was the only one left standing at the end. There were a couple more guys after that who were pretty easy, then some flame elementals.

Nasty, nasty guys, those, with a flame whirlwind that does a knockback and a stun and a LOT of damage to clothies. After four or five wipes on those, a few folks had to log, so we called it. Wondering if maybe some CC is in order here; supposedly, Blizz was going to restore the need for CC in Ulduar.

I can’t wait to go back tonight; however, I am NOT looking forward to Heroic mode: We can’t even get Malygos down, so I’m pretty apprehensive about anything past the first boss in Ulduar. I think a lot more Heroic Naxx raids need to take place, to be sure everyone’s gear is as good as it can get.

Final Thoughts

The new fishing dailies are different, although 20+ casts at 17 seconds each (seems I almost always get a hit at the 14-second mark) seems a bit long.

So far, Argent Tournament is fun, but will it remain so for the long term? I’m still disappointed we didn’t get a major quest hub and at least one more 5-man instance. Others aren’t; to each his (or her) own.

Ulduar is everything it was promised to be, especially “more difficult than initial Wrath instances.” No kidding. I think we will see some tweaking there, not only for heroic, but probably for 10-man as well. After all, if the expectation was that normal mode was a natural progression from Naxx-10, then folks who don’t have iLevel 213+ gear are going to suffer. A lot.

Overall, I’ll give Patch 3.1 a solid “B” or even a B+. But I’m interested to know your reactions to the areas I’ve discussed. Props, or pans? Everything you wanted, or is something missing. Share with us in the comments!

__________
Notes:
  1. I imagine The Exodar was probably as empty as Darnassus.
  2. I’m not going to get into the whole WoWMatrix vs. Curse and WoW Interface discussion; it’s more than adequately covered at NoStockUI. Suffice to say, I’m satisfied with Curse/WI’s arguments, and favorably impressed with Curse’s new and improved client.
  3. While writing this, @Kadomi and @stoppableforceboth gave me a link to download it, and it worked like a charm. Thanks, both of you!
  4. There was also a later update to Recount late Wednesday or early Thursday.
  5. For one thing, I’d like to see mounted combat implemented throughout Northrend and Outland, on our normal mounts, both riding and flying, rather than restricted as it is to the Tourney, instances, and a few quests.
  6. Not a huge deal, but unexpected
  7. And yes, I did get the achievement by defeating a guildie, reciprocating with her as well as another guildie. As always, I suck at PvP.
13 Conversations about Initial Reactions to 3.1
  1. Ragar
    April 16, 2009 | 12:54

    I was impressed with how well dual-spec seemed to be implemented. My secondary specs probably won’t see a lot of use, but it’s nice to know that I can flip with the press of a button.

    We went into heroic Ulduar on patch day and pretty much got as far as you guys did, though we did manage to brute force our way through the trash just to run into the “shattering constructs doesn’t get rid of his buffs” problem. After reading up on it, those flame tornado guys are apparently supposed to be ranged only for the most part with melee ducking in and out between tornados; given that our raid was something like half melee, it was somewhat of a bloodbath after each pull.

    Ragar last blogged about First Impressions of Ulduar and other new stuff.

    • Kestrel
      April 17, 2009 | 10:41

      We figured out last night (well, I suspected it the night before) that 3 Holy Priests is not the optimal healing crew for 10-man. But I think everyone had a lot of fun learning the different mechanics, even if we didn’t down another boss. Yet. ;)

  2. Brajana
    April 17, 2009 | 05:41

    If you think the Argent Tournament is too easy.. wait til you get to the other levels of dailies! I had quite a time getting the hang of the Grand Melee and even the one where you have to kill Scourge with your Horsey.

    I’m sure the third level will be even more difficult… I think there might even be a group quest involved.

    We did 25-man Flame Leviathan and worked on Razorscale last night. It was a lot of fun! I did attempts as both a driver and a passenger in a demolisher. The nice thing about that fight is there are plenty of different roles you can try out, so hopefully the fight won’t get boring any time soon.

    Brajana last blogged about Getting a Feel for MM Shots and Specs.

    • Kestrel
      April 17, 2009 | 10:42

      Heheh…yeah, a guildie was getting a bit frustrated with the next level of objectives in the Tourney last night; I should start seeing that today with Osprey, and Saturday or Sunday with Kestrel.

      We tried a couple more bosses in 10-man last night because we didn’t have a build for 25. Ouchies. REALLY need to have a Resto Shammy or Druid, rather than 3 holy priests. And I need to STOP STANDING IN STUFF! :(

  3. Euripides
    April 17, 2009 | 12:32

    Speaking of Ignis trash, did you happen to catch the name of that stupid jumping fire debuff?

    • Kestrel
      April 17, 2009 | 12:38

      Umm…Flame something…I think. Everytime I looked up, it was from a prone position, right after Spirit of Redemption faded. :( That thing is EVILNASTY. That is, if we’re talking the same thing: I’m referring to the fire vortex. I hates it, I does.

  4. Carmello
    April 17, 2009 | 14:20

    Oh wow, I should have just checked here instead of nagging you in game. XD

    I think Euripides is talking about Unquenchable Flames(?).. it’s a debuff that comes from the big Magma Giants outside Ignis’ room. It’ll jump from person to person til you jump in water, even while fighting the things that spawn those fire tornado thingies. And Ignis himself is still buggy, so you’ll either kill him with awesome RNG luck or cry.. a lot.

    I like Ulduar a lot so far! We were feeling frisky and decided to do Flame Levi on full bore hardmode. We only ended up leaving one tower up at the end, but the graphic show w/ all four up is pretty amazing! Like techno rave bumper cars. Apparently everyone forgot the important ‘don’t stand in the X’ rule for Razoscale last night, so once everyone remembers that tonight I’m excited for some giant robot action. :D

    Btw, have you seen the mace that drops off Razorscale 25? It’s the Torch of Holy Fire’s slightly bigger sister. I’m glad to see there’s more weapon options out there now.

    • Kestrel
      April 17, 2009 | 15:07

      Yeah, Swissy figured that out when we were chatting earlier (sorry for being so dense, Euripedes!).

      And I’m not sure Razorscale has a “Don’t stand in X” rule :( I couldn’t avoid the damn stuff!!

      Hadn’t seen that mace, but since our chances of doing Naxx 25 through KT anymore seem rather slim, I’m hopeful I’ll get lucky when we get Raz (and I don’t mean Razuvious!) down.

      Sorry if I seemed distracted last night: I kinda got drafted to build a raid, when we didn’t really have a build, and a couple guildies were pissing me off. ‘Nuff said on that, this is a No-Drama Zone. ;)

  5. Derevka
    April 17, 2009 | 14:40

    Yeah a couple of the bosses might be overtuned. (even the “no longer bugged” Ignis. For a boss meant to be in the first floor, he is still perhaps a little overtuned).

    The dual spec, for a priest healer has been FANTASTIC. Tank healing, go disc. AOE damage/raidhealing, Go COH. I love being that flexible… it ALMOST makes me feel like a hybrid (shhh don’t tell the druids)

    Derevka last blogged about XT-002 Deconstructor Healing Tips.

    • Kestrel
      April 17, 2009 | 15:09

      My only problem was I kept trying to cast CoH as Disc. I think I need to put my PW:S on that button. ;) (It’s “H” now, which is fine for Holy, but a bit outta the way for Disc.)

  6. Kay
    April 18, 2009 | 07:46

    The jumping fire buff is “Unquenchable Flames” and doesn’t go away unless you take a dip in the forge’s cooling tank (or the person currently with the buff dies before it can jump.)

    Those Magma Ragers are unreal. So far they cannot be banished or trapped. Not holding out a lot of hope for roots or cylcone, either. So far the best bet seems to be to tank the second one at the bottom of the ramp while killing the first one near the top so that the raid has room to run.

    • Kestrel
      April 18, 2009 | 08:46

      Pretty sure our boomkin couldn’t root one either.

      When we killed them, the Unquenchable Flames jumped from our Pally OT to our mage and back (the only two still standing), finally killing the mage. It appeared to do damage each time the pally tried to heal himself; I finally told him to rez me and I’d keep him healed (not thinking, of course, that the flames would jump to me and kill me immediately!).

      He seemed to take less damage if he didn’t cast, so he let his health build up, then started to rez me…and the debuff went away. So I don’t know if it has a static timer, or if it finally figured out the fight was over. But it did go away, without him having to quench it in the water. OTOH, he’s a pally; anyone else probably would have been killed, as the mage was.

  7. Cathy
    April 23, 2009 | 15:01

    Hey good peoples:)

    I had decided before 3.1 came I would use it as a time to make some gold and so I had put aside a ton of stuff and have been making a nice profit. As the AH cools down I hope to check into some of the other aspects you mentioned like the tournaments.

    As for duel spec, meh I really like arcane and I’m an old woman who is a creature of habit. My mind can’t handle 2 specs. It certainly has helped with our raiding though. We can usually pull together 25 people from our guild to raid but seems always short a healer or tank. So yes, duel spec is definately a blessing. One of our priests has chosen Disc as her off spec from holy and has been LOVIN it.

    Hoping to see Ulduar this weekend..WOOT